Influxis

P2P

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  • Launch massive social media-integrated apps for millions of users
  • Real-time stream live events or pre-recorded content to the masses around the world
  • Launch massively multiplayer online games that require a super-scale concurrent connections among players
  • And other mega-scale real-time media projects that require robust delivery no matter how many users are involved,with minimum infrastructure and bandwidth costs.
  • Unlike traditional video streaming, RTMFP P2P video streaming allows a media server to "initiate" the video delivery to an initial group of client computers and enable these and other client computers to "share" the video content without using the server's bandwidth. In other words, more the simultaneous connections, more the bandwidth cost savings.

    RTMFP also increases the speed of delivery through the use of User Datagram Protocol (UDP), whereas its "sibling" Real Time Messaging Protocol (RTMP) is based on Transmission Control Protocol (TCP).

    With Rapid Connection Restore, where connections are re?established quickly after brief outages, and IP Mobility, where active network peer sessions are maintained even if a client changes to a new IP address, RTMFP ensures an efficient and reliable streaming experience.

    We conveniently offer the latest versions of both FMIS and FMES, so you can choose just the right media server for your specific needs.

    FMIS FMES
    Utilizes Real Time Messaging Protocol (RTMP) based on Transmission Control Protocol (TCP) for real-time interactivity. Utilizes RTMP and also Real Time Media Flow Protocol (RTMFP) based on User Datagram Protocol (UDP) for peer-to-peer real-time media delivery.
    Can deliver both real-time streaming or on-demand streaming in standard or high definition. Is best suited for massive real-time streaming in standard definition.
    Is primarily designed to integrate interactive elements such as video chat, VoIP, multiplayer games, virtual classrooms, interactive training modules, etc. Is primarily designed for ultra-low latency and minimum bandwidth usage, perfect for social media integration.
    If your objective is to deliver the highest quality video possible, FMIS is the solution for you. You may experience nominal latency and incur bandwidth cost for each client. Does all that FMIS does plus can deliver video via assisted peer-to-peer. Provides lower total bandwidth costs and super-low latency.

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    NEW FEATURES:

    On top of the new and enhanced features of its sibling, Flash Media Interactive Server (FMIS) 4, FMES 4 boasts a list of hot new features that offers the ultimate interactive media delivery:

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    Integrated HTTP server (for Dedicated Server only)

    Help ensure that your content is easily and reliably delivered, even when RTMP delivery is not supported. Use this integrated solution to deliver all components of your video application over HTTP, and use Flash Media Server as your HTTP origin for HTTP Dynamic Streaming.

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    Peer-Assisted Networking

    Create games and media communication applications with extreme network efficiencies through peer-assisted networking to deliver interactive media experiences using RTMFP delivery protocol. Increases delivery capacity as much as tenfold for enterprises and large-scale social media applications.

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    Multicast Fusion

    Optimize media delivery over internal networks with enterprise-grade multicast fusion streaming. Multicast on the Flash Platform is an innovative blend of both IP multicast and application-level multicast that increases network capacity while decreasing overall network load and latency.

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    IP Multicast Broadcast

    Publish a secure multicast broadcast into your network to increase the quality of your live video communication. Flash Media Server 4 can broadcast high-quality streams to the Adobe Flash Player 10.1 runtime that significantly reduce the network load. Use prebuilt tools and Open Source Media Framework to get started quickly and easily.

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    Enhanced Buffer

    Take advantage of enhanced functionality in Flash Player 10.1, which gives interactive access to media held in the buffer — enabling features such as faster seeking and trick mode playback (fast motion, slow motion, and frame stepping) as well as allowing the video player to reconnect to the server if the connection is lost while still playing out the contents of the buffer.

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    Absolute Timecode

    Ensure that existing timecodes persist within media files to allow for richer synchronization between streams, improving interactive experiences (such as switching audio tracks or camera angles) with multibitrate and multistream video and synchronized playback events.

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